![]() ![]() 22 LR will still kill a zombie with a single headshot.ĭue to the emphasis on stealth, sound is a huge factor in gameplay. Such as taking a PPK over an AR-15, you know that the AR is far more accurate, has a larger magazine, and hits harder, but the PPK is a fifth of the weight, the ammo is much lighter, and the. The weapon mechanics, while somewhat arcade-y, do force realism upon the players choices. This allows "weaker" weapons to stay viable over short ranges, also allowing the player to spread out their ammo choices, rather then using up all their 5.56, then having to use a useless caliber. Other than the Juggernaut zombies, any bullet will kill any zombie with a single brain shot. Any damage to a weapon can be repaired with "spare parts", a crafting material that you can find, or acquire by breaking down weapons, but certain more complex weapons will require far more. An improvised suppressor, made from a fuel filter, will suppress slightly less, and violently speed up the rate the gun loses durability, then an advanced suppressor, modelled after an Osprey 9, which will suppress very well, and barely speed up the rate the weapon takes damage. When in a safe area like a base, reloading an empty weapon capable of +1 reloading automatically chambers an extra round from your ammo supply as well as giving you a full magazine.įor balance reasons, the suppressors speed up damage the weapons take, rather than getting damaged themselves, with a sliding scale of how much damage they do following the grade of suppressor. Sights and magazines are locked to the guns themselves, and cannot be swapped around like suppressors. The game's guns feature durability, jamming (when at low condition), +1 reloading where appropriate, varying levels of noise depending on design and caliber, and many of them can be fitted with suppressors to muffle their report. Weapon accuracy, rate of fire and recoil are affected by the player character's skill level, as is the speed of reloading and clearing jams. a barn/house with a deer skull/cabin in the woods is far more likely to have a bolt action rifle then a grocery store or gas station, and a prepper shed, police station or gun store would be more likely to have an AR-15. While individual items of loot are largely randomized, which means that what guns you find varies widely from one playthrough to the next, different categories still have higher chances of showing up in certain places. Weapons and ammunition can be found by looting various buildings in the valley, like houses, gun shops, police stations and military camps. This means that to load weapons like an MP5 or an M4, the player goes through the exact same animations that they would for loading an AK-47, which means yanking an imaginary charging handle on the right side of the weapon. With exceptions for bolt action rifles and pump action shotguns, all weapons in each category share a single reload animation for that category. Some guns are described as being rechambered in more common calibers, and 'similar' calibers are grouped together for simplicity's sake (e.g. Due to the sheer variety of different guns available, calibers are simplified somewhat for gameplay purposes. Typically least 5 new guns are added monthly in the shape of new "bounty broker rewards". ![]() The categories are "pistol", "assault pistol", "revolver", "rifle", "assault" (any select-fire weapon that would otherwise be in the rifle category, this includes submachine guns, assault rifles, and battle rifles), "shotgun", "assault shotgun" (any self-loading shotgun), anti-materiel rifles, and various miscellaneous weapons such as crossbow. The game's combat has an equal focus on melee weapons and firearms, and it features an incredible host of guns divided into several categories across eleven calibers. In a sense, the player plays as the entire community, rather than one character, and can switch between individual characters to control. Players control characters as they scavenge supplies, sneak and fight to survive and protect their group of fellow survivors. It blends various genres including action, stealth, role-playing, co-op, strategy and survival horror in its depiction of a community attempting to rebuild during a zombie apocalypse, taking place in five different maps in unknown rural areas of the U.S. State of Decay 2 is the 2018 third-person sequel to State of Decay, the open world zombie apocalypse video game developed by Undead Labs and published by Microsoft Studios. ![]()
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